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Sword Art Online Hollow Realization Deluxe Edition Outfit Tickets

ReeevY wrote: ↑

Sun October 29, 2017 vii:12 am

qweasdzxc17 wrote: ↑

Saturday October 28, 2017 six:17 pm

kuruna wrote: ↑

Sat October 28, 2017 vi:08 pm

Thank you for your reply. But how practise I use this to go some in my inventory. Cos after i have it in the inventory i tin multiply it.

Find Whatsoever quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add accost to cheat table -> right click -> Browse this memory reigon.

In the 2d half of that window you lot should see a pattern like 54 01 67 00 0F 27 followed by 18 10 00 and then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the end + 18 x 00 and so add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Lawmaking: Select all

                    Item Id        Infinite      Quantity (Niggling Endian)     |             |                        | 54 01 67         00                     0F 27                                      

Well I am fairly new to this, merely following qweasdzxc17 I was able to modify values for equipment, so here it is:
1 Buy a curt sword put in the werehouse, yous dont need to do this step (but it is easyer to find where start the detail id and where information technology ends)
ii If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the brusque sword 32 00)
[00] represents the weapon type (01 ane-handed sword)
[00] is the stage of the enhacement of the weapon(brusque sword+i,+two...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its vitrify are listed hither)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nil.

Sooooo if you desire a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/

NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier 2 Legendary weapon(case:Last Barrage)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - 1 HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - Guild, 08 - KATANA, 14 - Nifty SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +ix

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F assail +1023
E4 7F defense +1023
E5 7F (NO Event)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP xv%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First 2 numbers type of the crystal, the other two its consequence, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(demand a effect buff to take upshot)
3B 62 - 4STARS

That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.

Here you go an inventory mouse pointer thing that works. Merely highlight the particular with your mouse and :D . Basically, the script is just used to hijack the address that will be displayed and utilize information technology for our purpose. Almost all condition works except for the one y'all are equipped with considering it is stored in a dissimilar address for that. The workaround is to lock the equipment and go to the change equipment screen to permanently alter it. Remember to turn it off once yous inverse it or else things would happen. Or you can but edit it and then equip it, waaay easier. Also drop downwards for everything except for the IDs and the rarity, which I constitute also contains abilities which are subconscious if your enchantment is not x80 or in a higher place. Don't know if anyone wants to make the table for all the IDs >.>

anyone know how to practise provisional dropdown card ?
there is a unlike id list for all types
how to brand information technology so that you encounter only one type and hide others while you are nether this type?

ps. In that location are many x40 hex offsets that I don't know the pregnant for it.
pss. decimal value 3700 is the beginning id, ends at 3743, for the HEROINE costume that you unlock for the 250 emotion affair
weaker ver at 3600-3655

[Link] <- instance for changing the visualization armor id to 3638
images evidence that I am not wearing that armor but the visualization is of that armor

Edit:
To analyze some points, I will put x before a number to evidence that it is a hexadecimal value.

Enchantment is 1 of the x40 offsets. And then x80 will give you +0 + unlocking the hidden ability stored in the rarity id affair + the original equipment power you go from enchanting it.

For the buff value, use the equation given in the table to calculate the amount (max is 1023, or 102300 for HP).
The +X is in the buff drib downwards list with the +0 one showing the base value of the buff

case
Buff = STR +five, Amount = 10
then value = Amount 10 base + ((base)/eight) ten 5 = 10x8 + (viii/8)x5 = > STR +85

The sacrament/crystal also has an get-go of x40. You will become the aforementioned stats for +x40 to the value in the sacrament/crystal table. Changing the offset didn't show any hidden ability so I don't know what it is for. Too in that location is 3 actress that is not office of this starting time thing.

The power from the sacrament/crystal can exist used without the sacrament/crystal. Edit: Sorry, not true, needs something in it to work :?
If the ability isn't showing, change the enchantment to 128 or x80. up to x8F is fine

ps: made the dropdowns past literally +1 every time and copying the items by typing :|

Made a tiny set to the table (missed the shield and forgot to delete some hotkeys that I left there)
Also found out the table tin can evidence all the particular, even the ones in the shops. Withal, only the changes in the warehouse and inventory are permanent

NEW:

Constitute out that you can't just look at the bytes, you have to become to binary to make sense of the values.
At present the vitrify will be the same as the ane information technology shows on the screen, which means no more calculations :lol: Had to add a is Negative tab merely to make sure that people can change information technology back to positive if it somehow is negative :)
So I thought that buff is but split in half simply no.

This is how 2 byte of buff looks like

Code: Select all

                          negative sign  value    vitrify ID                    |          |         | buff in binary :   0     0000000000   00000                      

couldn't get the sign to show for a eleven bit variable :? That is why there is an extra tab for is negative

Edit:
This thread besides plant out that the buff is stored every bit in a higher place (in Japanese)
[Link]
and then i can say that information technology is conformed that information technology is true :D

also the 2bit at the cease of the enchantment is probably the # of ability that the item tin have

Mayhap the rarity tab is also the aforementioned. Will check afterward.

New update: :lol:

  • set up the mistake with the buff names (converting to binary type while the variable was displaying Hex acquired that problem)
  • added on/off for the abilities (which was chosen rarity)
    • type ability and power 1 on/off is stored in the showtime ii bits in the enchantment(Byte size)
    • ability 2,3 on/off is stored in the first 2 bit of Abilities (2Byte size originally the rarity)
  • ID list for the abilities is non fabricated yet
  • it is possible that the ID in the list tin be broken down into more item (haven't checked)
  • Left the power ID in Hex(contains the on/off chip for ability ii,iii) , decimal and binary to see if someone can brand a sense of it.
  • there is a large amount of empty IDs
  • setting power 3 on volition overwrite the ability you go from enchanting the item even when ability 3 in the ID is empty
    Instance:
    type ability for boots is movement speed up (doesn't show upward if your enchantment is 0)
    boot + 9 will give movement speed upwards + fifteen%
    say that ability ID 0 is used, which evidently mean that ability one,2,3 are all empty
    if you set ability 3 when information technology is empty, then it will just be kicking + 9

For those who wants to understand what the code in the Japanese website that did the save data modding does here y'all become
Japanese sao save data modding
[Link]
PS4 save magician quick code format
[Link]

NEW UPDATE 2 more than pointers :D

  • DELETED the previous bad ones
  • Made the Equipment tab less wordy by spacing the things
  • Put the negative in the vitrify amount tab, only max is withal 1023. Anything greater will just become negative

marryatcaladving.blogspot.com

Source: https://fearlessrevolution.com/viewtopic.php?t=5262&p=23827